Story from feeling

Game for coaches and counsellors

Possible outcomes:

• Gets client out of a stuck emotional state.
• Helps client to get new perspective on their situation.

Overview:

The client uses their current feeling as a springboard to tell a third-person fictional story. The coach assists by asking interjectory questions to advance the action.

Time: 5 – 15min

Game flow:

Ask the client to focus on their current emotional state. Let them think of a character that would wake up in the morning with the same emotion. Instruct the client to tell a story about this character. Tell them just to allow the story to come and not to try and steer it. Let them know that if they get stuck you will help them by asking a question. For example you may say, “the character hears a knock on the door, who is it?” or “she receive a parcel in the mail, what is in it?” You can also just say “suddenly….” or “but then…” Usually the client tells a story about a character with their same emotional state that goes on an adventure and ends in a positive note. The story doesn’t have to have a happy ending though.

I got this game from the book Rehearsals for Growth: Theater Improvisation for Psychotherapists by Daniel J. Wiener

Colour/Advance

Possible outcomes:

• Develop story telling skills
• Use for needs assessment.
• Use for reviewing after a workshop.
• Getting new perspective on an issue.

Overview:

In pairs participants tell stories in which one player tells the story and the other guides by saying colour or advance to instruct the teller to focus on detail or action.

Time: 5 – 15 min
Number of participants: 2 – 200

Game flow:

Let everyone pair up with another person. Ask them to choose a story teller and a guide. The story teller starts to tell a story. At any time the guide can say “colour the…” instructing the teller to embellish on some detail. Colour can include any description such as physical details, mood and inner thoughts or feelings of the characters. When the guide is satisfied he says “advance” and the teller continues with the action of the story. When the story ends or the time is finished let them switch roles.

Debrief questions;

• How did you decide to say colour or advance?
• How did it feel to be led in telling the story?
• How did the description and action influence each other?
• How do you feel about the stories that you told?

I got this game from the book Training to Imagine: Practical Improvisational Theatre Techniques to Enhance Creativity, Teamwork, Leadership, and Learning by Kat Koppett and Joel Goodman

Calamities and miracles

Objectives:

  • To convey the concept of reframing their own stories
  • To help participants become present and positive
  • To help overcome doubts and reservations for the session to come

Overview: In pairs participants share a part of their own stories first as a series of calamities and then as a series of miracles.

Group size: 4+ (join in if you don’t have an even number)

Time: 10-15 min

Game flow:

For the participants For the facilitator
In pairs share with each other your story of how you came to be here today. Tell it as a series of obstacles, challenges and calamities that you had to overcome. Time participants for 2 min each. Warn them ahead of time about the time constraint.. Give them a half time warning and count them down from 10 sec.
Tell the same story of how you came to be here, but this time, tell it as a series of miracles that serendipitously worked our exactly in the right way to get you here right now ready for the session. Again 2 min with warnings and count down.

Debrief questions:

What was this exercise like for you?

which one is the true story?

All answers are correct, because the true story is the one that you believe right now. It can be any of the two or both at once, it does not matter what people say all will be right.

Thanks

Thank each other for sharing stories – stories are precious and personal and must be appreciated.

Tips and variations:

  1. You can ask people to relate any story, even their entire life stories (give them at least 3 min then).
  2. It can also be related to a specific topic (weight loss, challenging careers, your relationship with your partner etc)  e.g. Tell the story of how you have tried to lose weight and failed up until today and then how all the events in your story about weight loss leads miraculously to this point making it the perfect moment in time to be where you are.

 

Story exchange

Objectives:

  •  To turn a personal story into one that influences the group culture
  •  To allow people to connect deeply with each other and themselves around things that matter.
  • To illustrate the idea of filtering
  • To give each person the gift of their own story seen through the eyes of others.
  • To tease out conversation about ownership and responsibility

Overview: In pairs participants share a story where they experienced flow/fulfillment. Participants then exchange stories and retell each others stories as their own to new partners. After 3 exchanges participants share the stories in the large group.

Time: 25 min

Number of participants: 6-12  (if the group is of an uneven number, you can join them)

Game flow

For the participants For the facilitator
Choose an object that you can identify as your own e.g. pen/ sunglasses/ note book/ ear ring etc. Hold it in your hand. This object is just something to help you manage the game. Each person’s story will be symbolized by the object that they own.
Think of a moment in your life when you experienced an ‘aha-moment’. You can adapt the question any way you like, but keep it about something positive and inspiring e.g. a moment where you felt fulfilled at work etc.
In pairs tell each other your story. Time participants for 2 min each. Warn them ahead of time about the time constraint.. Give them a half time warning and count them down from 10 sec.
Swop objects with your partner.  This is the object you chose earlier and  is a representative of your story. Your partner now holds your story, and you hold theirs.  
Find new partners and this time tell the story of the person whose object you hold in your hand as if it is your own. Tell it in the first person. You can choose to let them say who they are , or you can ask them deliberately not to reveal whose story they hold. Play with it and see what you like best in what situation.
Swop objects again, find new partners and repeat the process a third time. Make sure people do not end up with someone holding their own story. The objects help people sort this out.
Swop objects for the last time. This time do not find other partners, you will share this last story you heard with the entire group as your own in the first person. IF people know each other well, it is fun to let them imitate the mannerisms of the person whose story they hold. This only works, of course, if you chose to let them reveal the identity of the people as objects are swopped.

Debrief

What was this exercise like for you?

Who do the stories belong to?

What was it like to get your own story back after it was filtered by the group? r

Let them write down what theylearned about themselves and the group from this exercise.

Thanks

Thank each other for taking care of the stories and for the gift of giving it back in a new package.

Tips and variations

  1. IT is not always useful to do the writing exercise, it depends on where and why you use the strategy.
  2. In a very large group, divide them into smaller groups of 6. In the final round people will be hearing their own stories back to themselves if they did not swop outside the group of six.
  3. This strategy works very well early in a workshop for people to get to know each other. It is fun to let them swop name tags instead of objects. Of course you will make the story light and not to personal for the start of a process.
  4. If you want to keep the source of each story anonymous, use ordinary playing cards for people to swop. Only the person who had a particular card would know if it was theirs or not.


 

Change 3 things

Goal:

• Practice awareness skills.
• Practice creativity.
• Ice breaker.

Overview:

In Pairs participants observe each other then turn around and change 3 things about their appearance. When they turn back to each other they must try to identify everything that their partner has changed.

Time: 10 min

Number of participants: 2 – 200

Game flow:

Ask all the participants to pair up. Tell them to observe each other. Then tell them to turn around and change 3 things about their appearance. For example role up one sleeve or take off an earring. Let them turn back to one another and try identifying everything that the partner has changed. You can repeat the game a few rounds, every time increasing the amount of changes.

Tips:

People are often resistant to change their appearance but don’t let that flounder you. When people get over their initial resistance they will get great value from the exercise.

Debrief questions:

• What struck you about the exercise?
• How did you feel during the exercise?
• How was your awareness different than usual?
• Was it difficult or easy to find so many things to change about your appearance?

Yes and story

Goals:

• Practice listening and awareness
• Practice accepting offers and building on them
• Practice focusing and reincorporating.

Overview:

Participants tell a story in a circle, each participant contributing one sentence at a time.

Time: 20 min

Number of participants: 4-12

Game flow:

Have everyone sit in a circle. Get a name for an original story from the participants. Anyone in the circle may start to tell the story by saying an opening sentence. The person on their left then builds on the opening line by adding the next sentence to the story by starting their sentence with “yes and”. The person on their left then adds the next sentence also starting with “yes and.” Continue the telling of the story, each person starting their sentence with “yes and”, until it comes to a conclusion.

Tips:

The easiest way to get a name for the story is to first get a name for the main character (ex. Jimmy). Then ask what Jimmy is (ex. a donkey). Then ask what the main character’s biggest challenge is (ex. to win the J&B Met). The name of the story could then be something like: “The day Jimmy won the J&B Med.”
Often people struggle to get the story to a conclusion. This could be a very interesting observation to debrief. When participants struggle to conclude the story, remind them of the title. For more advanced players you can tell the story without a title.

Debrief questions:

• What was interesting about this exercise?
• What made it difficult?
• What did you do to make it easier?
• What would you do next time to tell a better story?
• How did the title help or inhibit the story telling?

Variation: One word story

In this variation instead of contributing one sentence at a time the participants only contribute one word at a time.

Yes lets

Goals:

• Build positive energy.
• Practice acceptance and appreciation.

Overview:

Participants suggest random activities to be done by the group. The rest of the participants support these suggestions by responding enthusiastically with the words “Yes lets!” and then mime the suggested activities eagerly.

Time: 15 min

Number of participants: 6 – 20

Game flow:

Have everyone walk around in the space. Tell them that anyone in the group can make a suggestion for an action such as “Let’s climb a tree!” or “lets bake a cake!” Everyone then replies with the words “Yes lets!”, and mimes the action with enthusiasm. At any point someone else can make a new suggestion and everyone replies again with “Yes lets!” and again mimes the action. Continue until everyone has made at least one suggestion.

Tips:

For this exercise you need enough space for everyone to move around.
Encourage everyone in the group to make at least one suggestion.

Debrief questions:

• How do you feel after playing this exercise?
• What was interesting about the exercise?
• How did it feel to have your suggestions supported with so much enthusiasm?
• How did it feel to support other’s ideas with so much enthusiasm?

Notes:

The best way to make your team members look good is by accepting their suggestions and doing the action with enthusiasm. If someone said something like “let’s roar like lions” and just did it by himself, he would look like a fool and probably feel like one as well. What I love about this game is that you don’t just say yes I like your idea; you actually have to accept the idea by doing something with commitment. Often we will say we accept someone’s ideas but it’s just lip service, because we don’t actually take any action. The safety, trust and support that is generated when everyone in the team is committed to making the rest of the team look good, creates a energetic atmosphere in which innovation can thrive.

Gifts

Goal:

• Building energy.
• Accepting offers.
• Practice appreciation.
• Practice creativity.

Overview:

Participants hand each other imaginary gifts. The giving participant only makes a physical offer, while the receiving participant names the gift and accepts it with enthusiasm.

Time: 15 min

Number of participants: 2 – 200

Game flow:

Have the participants stand in a circle. If there are more than 12 players let them pair up. Tell them to hand each other imaginary gifts. The giver only makes a physical gesture with their hands. The receiver then justifies the shape and weight of the giver by naming it appropriately. The receiver over accepts the gift with enthusiasm as if it is the one thing they have always wanted.

Tips:

When doing the game in a circle let them pass gifts around the circle. In other words everyone gives a gift to the person on their left or right. Only one person gives a gift at a time while the others observe. When doing it in pairs the partners just give each other gifts.

Debrief questions:

• What was interesting about the exercise?
• How did it feel to have your gift appreciated like this?
• What did it feel like receiving the gift?
• How does this apply to creativity and collaboration?

Online adaptations

Since people in an online room cannot stand in a circle or make eye contact to connect with each other, the following adaptations can be made:

  1. The names of participants are visible on the screen, these names may be changed by participants if they wish. These names can be used in the game so that the participant wanting to pass a gift simply call the name of the person they wish to pass their gift to before doing so.
  2. Participants may also be given a number alongside their name as they enter the room. These numbers may be used to establish an order and in this manner replace the convention of a circle for deciding order.
  3. Encourage people to use distance from the camera as a way to create variety in the size and quality of the gift:  move away from the camera for big gifts that require large movements and come closer for smaller gifts and smaller movements.

Walking exercise

Goals:

• Illustrates the art of creative leadership.
• Practices giving and taking control.
• Practices awareness and focus.
• Practices collaboration.

Overview:.

Participants walk around in the space. In the first round everyone stops and starts walking when the facilitator claps their hands. In the last round everyone stops and starts at the same time without the facilitator clapping their hands.

Time:
15 min

Number of participants: 6 – 50

Game flow:

Have the participants walk around the space spreading them evenly across the floor. Tell them to stop when you clap your hands and to start walking when you clap again. Do this for a while varying the intervals. Then tell the participants that they have to do exactly the same thing, walking and stopping at the same time without you clapping your hands.

Tips:

It is important that the participants do not talk during the exercise.

Debrief questions:

• What was interesting about the exercise?
• What was different between the first and second round?
• Who was in control in the first and second round?
• Which round did they enjoy the most?
• What does this game reveal about leadership?

Mirror mirror

Goals:

• Illustrates the art of creative leadership.
• Practices giving and taking control.
• Practices awareness and focus.
• Practices collaboration.

Overview:

In pairs participants mirror each other’s movement. First only one player leads while the other follows. In the last round they give and take control.

Time: 15 min

Number of participants: 2 – thousands (You’ll just need a stage and a sound system so that everyone can hear and see you)

Game flow:

Ask everyone to pair up with another person and stand facing each other. Each pair should decide who will be A and who will be B. Tell them that A is a person looking into a mirror and B is the mirror. B should therefore copy A’s exact movement. After a few minutes tell them to switch. A is therefore now the mirror and B the person looking into the mirror. After B has had a chance to lead for a few minutes, tell them that they have to now both lead and follow at the same time. They are therefore both looking into the mirror and being the mirror simultaneously. Now it gets really interesting. For it to work both need to take the lead and give up the lead, give and taking control the whole time. If the participants trust each other and are completely present in the moment they will go into a state of flow in which control will dissolve.

Tips:

The idea is not that the participants should try and outwit each other by making sudden movements. The idea is that they work together and move like they are one so that an observer wouldn’t be able to see who is leading and who is following.

It works best if the participants make smooth movements, not quick jerky movements.

Request that participants do the exercise in complete silence.

Debrief questions:

• What was interesting about the exercise?
• What was easier, leading, following or doing both?
• Which one did you enjoy most?
• Which one was the most creative?
• How does this apply to leadership?